Even before casting had been begun (almost one year before cameras rolled), filmmakers were hard at work assuring that one of the most dynamic elements of the film -- the sharks -- were as real and as menacing as possible. Filmmakers began by assembling an elite team of technical wizards who excelled at creating realistic (often benign, sometimes lethal) animals for use on the big screen. It included: production designer WILLIAM SANDELL; shark action supervisor WALT CONTI; visual effects supervisor JEFFREY OKUN; and special effects supervisor JOHN RICHARDSON.
Harlin elaborates, "One of the secrets of the success of Jaws -- and its a classic, dont get me wrong -- is that they didnt reveal too much of the shark, mostly because the technology of the time wouldnt support such a creature. So they turned a disadvantage into an advantage. But its 25 years later, and audiences, accustomed to animatronics and computer-generated imagery, need to see more.
"To ensure that sense of reality," continues Harlin, "we are mixing animatronic sharks, digitally created sharks and footage of real sharks, and are creating seamless animals that look and act like real sharks. In the beginning of the movie we set up the characters and then slowly bring the sharks into the picture, showing what they are capable of doing. We are really showing the whole monster interacting with the actors
were hiding nothing."
The "shark team" began by immersing themselves in video, watching a huge array of shark footage, often viewing it frame by frame, analyzing the motion and studying the personalities of some of natures most perfect killing machines. They were faced with the daunting task of copying nature.
Conti comments, "The number one thing about capturing sharks is getting their energy. Theyre always cruising kind of slowly, then they snap and just go with this incredible burst of energy. In that way, most of the time, sharks are somewhat lethargic. So probably our biggest challenge was replicating that speed and energy for those lunges. Also, sharks jaws actually float in their skulls, giving them a specific kind of motion. As far as I know, were the first animatronics team to totally mimic the multifaceted jaw of the shark."
Conti echoes Harlin, in that the kind of effects possible today were simply not available in earlier films, in which they showed pieces of a shark.
"We took the approach of lets re-create the shark. Weve basically tried to mimic the shark all in one piece. Our sharks actually swim on their own. More than trying to create specific effects [biting, lunging], we re-created the entire shark," says Conti.
And not just one shark, but four-and-one-half sharks. Dr. McAlesters work genetically alters a first generation pair for reproduction (one male and one female, each about 15-feet long and about 2,000 pounds). They in turn give birth to one 25-foot, 8,000-pound Generation II monster. For purposes of shooting, Contis team created three Gen I sharks and one-and-one-half Gen II sharks that executed all of the moves called for in the script.
Modeling their creations on mako sharks produced even more challenges for the technicians. The mako are the fastest fish in the ocean. Every detail of their movement, as well as every variation in their skin texture and color fell under Contis scrutiny. And inside the expertly copied rubber-skinned animals beat the heart of a tiny space shuttle.
"The complex interior structure is much more akin to something found in aerospace technology. We lifted a lot of hydraulic and electronic schematics from aircraft. And controlling it all is a computerized brain, which allows us to record exact moves, creating this timed performance with very specific movements that can be repeatedly executed with just the touch of a button," says Conti.
Contis sharks were able to perform such meticulous and challenging movements that filmmakers stepped up their usage of the animatronics, utilizing them in one scene that had been tagged originally for Okuns visual effects team to execute. They got their opportunity with the key scene in which the Aquatica team successfully removes brain tissue from a sedated mako, which moments later, lashes out at its captors and seriously wounds one of McAlesters team.
Conti explains, "Initially, everyone assumed that we were going to use visual effects to do the shot. It was stunt coordinator R.A. RONDELL who suggested we try it with our shark -- and in the back of my mind I was always hoping that wed get a shot at doing it. So we programmed the shark to lunge over, grab the arm [of a crew member] and rip it off. We set about 10 cameras to roll and we just did it
and it looks wonderful. Theres no trickery there. The shark is actually lunging and ripping off the arm in one piece. Its a continuous take and, because of the technology we have, its totally believable."
Producer Riche vouches for the authenticity of Gen I and Gen II, saying, "Im an avid scuba diver and when I was in Palau, I was surrounded by 20 sharks. And theres no difference between those and the ones in our film. Some of our actors had to have a little convincing to get into the tanks with them."